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Old Aug 21, 2008, 07:12 PM // 19:12   #161
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Quote:
Originally Posted by Sai Rith
Actually, I think Charr have PB on HM.
Actually, i think PB is for spells.
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Old Aug 21, 2008, 07:19 PM // 19:19   #162
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But still, it's totally unusable in PvP. They still went from one extreme to the other and I find it annoying, personally. They could've increased the cast time, the recharge or lowered damage, make it easily interruptible or something. But that's me really.
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Old Aug 21, 2008, 07:24 PM // 19:24   #163
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Quote:
Originally Posted by Kusandaa
But still, it's totally unusable in PvP. They still went from one extreme to the other and I find it annoying, personally. They could've increased the cast time, the recharge or lowered damage, make it easily interruptible or something. But that's me really.
No, that's what I find disturbing, too. I don't use the skill, but it was the approach, or lack of one, that made me respond to this news. Like you, I believe a skill can be/should be balanced rather than killed. There are tons of easy ways this skill could have been balanced, or more balanced, rather than 25/90'd.
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Old Aug 21, 2008, 07:27 PM // 19:27   #164
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I kind of wonder why he didn't just make it locked in PvP; in the current state it pretty much has the same effect.
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Old Aug 21, 2008, 07:35 PM // 19:35   #165
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Quote:
Originally Posted by Zahr Dalsk
I kind of wonder why he didn't just make it locked in PvP; in the current state it pretty much has the same effect.
Well, at least this way you can go to RA and laugh at the people who don't read skill updates or even check their skill bars (and hope they're not on your team lol).
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Old Aug 21, 2008, 07:37 PM // 19:37   #166
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Izzy sure knows how to kill skills he doesn't like.

Oh well, can't say I'm going to miss smiting monks in OP gimmick builds.
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Old Aug 21, 2008, 07:40 PM // 19:40   #167
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Quote:
Originally Posted by lordheinous
Well, at least this way you can go to RA and laugh at the people who don't read skill updates or even check their skill bars (and hope they're not on your team lol).
*Scratches Bogroot's run off to do list for tonite*
hehehehe
omg..load screen..LOAD TA!!!!
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Old Aug 21, 2008, 07:41 PM // 19:41   #168
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Seriously, nobody is complaining that Smiter's Boon got nerfed. It promoted degenerative unskilled play. It's good it's not around anymore.
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Old Aug 21, 2008, 07:42 PM // 19:42   #169
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I think they need some better testers for these skills before they stick this into the game. I mean some of these skill/features would never see overly ridiculous nerf’s if they actually tested that particular skill/feature before the entire game came out. I mean when they thought of the skill “smiter’s boon,” to help the “smiter” line become more popular, could they collaborate on the coming problems of that particular skill. Instead of beating it to death with an overzealous nerf a year latter, knowing it was terrible idea in the first place. Instead of wasting everyone’s time. It’s like some delayed reaction from the skill balancers and R&D down there at A-net.

I worry about GW 2 dealing with this problem more and more as it comes closer to its release. Especially now to see the people at A-net can’t figure these problems still until the last minute. That’s what gets on my nerves the most, not having common sense about a future issue.
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Old Aug 21, 2008, 07:42 PM // 19:42   #170
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Quote:
Originally Posted by goodrix
aw .... can't decide which skill is better now
I think Knock wins.

Hey, at least you can open a door with Knock... what can you do with the new Smiter's Boon?

Anyone?

*crickets*
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Old Aug 21, 2008, 07:49 PM // 19:49   #171
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Agreed I shall be returning to TA with TripSmite/RaOinteruptway gone.























And face mass amounts of ShoveSpike teams
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Old Aug 21, 2008, 08:01 PM // 20:01   #172
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Silly. People forgot how to GvG and PvP in general a long time ago. Now it's just a rush to find the next gimmick build until it's nerfed, then repeat unto eternity.
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Old Aug 21, 2008, 08:01 PM // 20:01   #173
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ok not sure if this has been said before already, as i only looked through 4 or so pages.

but i believe this is the longest recharge 25e spell in the game now, more than meteor shower. you would think for 25e and every 90 sec, it would be a "kill button" or something. but no, it makes your smite skills heal for 75-80 instead of 35-40 for 5 seconds. LOL. Just delete the skill from the game, or change functionality. That spell could easily be a dozen other things, yet you choose to do this and leave it. But as it is, why don't you make it so its the longest recharge in the game?

As far as disrupting lunge goes, the problem with 99% of imba ranger pet builds is RaO. Period, end of story. If you want to kill a skill on the bar, *drumroll* yeah you just killed the wrong one...anyone see a pattern here?
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Old Aug 21, 2008, 08:09 PM // 20:09   #174
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Great. I love the disrupting lunge update.
MORE JUICE FOR ENRAGED LUNGE!
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Old Aug 21, 2008, 08:09 PM // 20:09   #175
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Quote:
Originally Posted by blackknight1337
As far as disrupting lunge goes, the problem with 99% of imba ranger pet builds is RaO. Period, end of story. If you want to kill a skill on the bar, *drumroll* yeah you just killed the wrong one...anyone see a pattern here?
[disrupting lunge] needed to be nerfed because it was a "fire and forget" skill, relying almost purely on luck to get skills. Whether or not this was the main problem on the RaO bar, it needed to be nerfed. Pretending this skill was fine is stupid.
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Old Aug 21, 2008, 08:13 PM // 20:13   #176
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Quote:
Originally Posted by Kain Fz
ENRAGED LUNGE
I'm glad it hasn't been touched, works so well for RA farming
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Old Aug 21, 2008, 08:18 PM // 20:18   #177
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Quote:
Originally Posted by Zahr Dalsk
I'm glad it hasn't been touched, works so well for RA farming
Agreed if it gets buffed it will later get nerfed cuz its izzy. ^^
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Old Aug 21, 2008, 08:18 PM // 20:18   #178
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looking at smiters boon now after update came up 5 min ago smiters boon stillis the same
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Old Aug 21, 2008, 08:20 PM // 20:20   #179
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ok the smiters boon change is pvp only
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Old Aug 21, 2008, 08:24 PM // 20:24   #180
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Quote:
Originally Posted by Update - 21 August 2008
• Updated the AI for Heroes and henchmen to fix an issue that caused them to occasionally become confused and run in circles.
Oh man LOL i wish i could have seen this......
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